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SMG Damage calculationsEdit

When you want to have that competitive edge you want to know which weapons do the most DPS and which weapons are the most accurate. Because of this here is a run down of the uncommon and rare weapons so you can make the best setup, that suits your play-style, possible.

Damage chartEdit

Cus. Schmeisser Cus. Striker Cus. Coffin Blazing Striker Lightning Coffin
Damage Ranged 20.5 17 15 15 15
Crit Damage 200% 200% 200% 200% 200%
Piercing Ranged 25 25 20 20 20
Time Interval 0.102s 0.084 0.075 0.084 0.075
Ammo 81+27 90+30 105+35 90+30 120+40
Reload Time 1.600s 1.200s 1.500s 1.200s 1.500s

Switch Time

0.300s 0.300s 0.300s 0.300s 0.220s
Range(?) 15-110 20-95 15-115 20-95 10-105
Accuracy 20-140 22-145 20-140 22-145 18-140
Acc. Move 60 50 40 50 20
DoT - - - 5*2 2*2

UncommonEdit

Damage per second:
Ranged Damage * (1/Time Interval)

Damage per Clip:
Ranged damage* Ammo in clip

Clip time: 
Clip / (1/Time Interval)


Weapon

DPS

Damage per Clip

Clip time Range Accuracy Acc.Move
Cus. Schmeisser 201 553.5 2.754s 2nd 2nd 3rd
Cus. Striker 202.4 510 2.520s 3rd 1st 2nd
Cus. Coffin 200 525 2.625s 1st 2nd 1st

RareEdit

Damage per Clip:
(Ranged damage) * Ammo in clip 

Clip time:
Clip / (1/Time Interval)

DPS Calc with DoT:
(Damage per Clip / Clip time ) + ((Clip time (int) * tick damage) + DoT)

DoT: 
(DoT count)*Tick Damage

Real damage per clip:
(Ranged damage * Ammo in clip) + (Clip time (int) * tick damage + DoT)
Weapon

DPS

DMG Clip:

Real DMG Clip Clip Time Range Accuracy Acc.Move DoT
Blazing Striker 189.8 450 466 2.520s 2nd 2nd 2nd 10
Lightning Coffin 210 600 610 3s 1st 1st 1st 4
Example Blazing striker DPS:
(Damage per Clip / Clip time ) + ((Clip time (int) * tick damage) + DoT)=
(450/2.520) + (3*2 + 5*2) = 189.8
Example Lightning coffin DPS: 

(600/3) + (3*2 + 2*2) = 210


Shooting one second - rare weaponsEdit

Damage calculation with DoT 1 second of actual shooting:
(Ranged damage * (1/Time Interval)) + ((1 * tick damage) + DoT)

With damage falloff (far range):
(Ranged damage * (1/Time Interval))*0.4 (1 * tick damage) + DoT)
Weapon

Damage in one second of actual shooting

With Falloff
Blazing Striker 190.6 87.9
Lightning Coffin 206 86

One Bullet - rare weaponsEdit

Damage one bullet:
Ranged Damage + DoT

With Falloff:
Ranged Damge * 0.4 + DoT

Weapon

Damage one bullet

With Falloff
Blazing Striker 25 16
Lightning Coffin 19 10

ConclusionEdit

Uncommon

The custom coffin looks the best.

But there definitely are two top choices. Either the Coffin or the Schmeisser. This is more of a preference thing. They both have similar dps the only difference is the fire-rate, if you manage to land some good hits (head-shots) with Schmeisser while bursting it can outperform the coffin. But coffin with its higher fire-rate hits the target more reliably.

Rare

Here it gets a bit more difficult. I sketched multiple scenarios. Lightning Coffin is the best at bursting down people. While the blazing striker is better of you deal chip damage over longer periods of time, especially when fighting long range. Considering you mostly use your sniper at long range, and you SMG at mid/short range the Lightning Coffin seems to come out on top.